Data Scientist, Programmer, Founder

Anya Ozmen

Building Engines that Convert
Imagination into Reality

Anya Ozmen is an immigrant technical founder. Her mission is to financially and creatively empower consumers and businesses. Her ventures include Redko, Redvest, and Gameer. Together, they help democratize software creation and access to education, turning ideas into products people can launch, own, and earn from.

Anya Ozmen, founder of Redvest and Gameer, smiling with a laptopSF / CA

3×Founder

1M+Redvest users

Top 30iOS Finance

Top 200TechCrunch Disrupt

40+Redko clients

Companies

What I'm
building

Companies that help people learn, create, launch, and earn.

01Founder, since 2026

Gameer

Turn an idea into a game, and a game into a business

Gameer turns a prompt into a game people can play. It is becoming a place where anyone can make a world, publish it, find an audience, and earn from what they create.

  • Generative AI
  • Game creation
  • Creator economy
02Founder, since 2024

Redvest

Learn money by making moves

A gamified financial education platform where over one million learners across 40+ countries practice investing, build confidence, and learn without risking real money.

  • Fintech
  • Education
  • 1M+ learners
1M+
users
40+
countries
Top 30
iOS Finance
86M
coins earned
78K
quizzes completed
$229M
virtual profit
03CEO, since 2020

Redko

Code dreams into reality

A technology and AI studio that has built products, platforms, and data systems for more than 40 enterprise and startup clients.

  • AI systems
  • Product studio
  • 40+ clients
04Founder, in progress

Pleasure Lab

AI-driven personal wellness

Pleasure Lab is an early personal wellness prototype designed to keep sensitive data encrypted on your own device by default. Its sensor data is treated as a limited physiological signal, never proof of desire, pleasure, or consent.

  • AI
  • Private by design
  • In development
2014

Where the founder story began

AIQ: predictive machine learning for the stock market

My first company explored the intersection of quantitative investing and intelligent trading systems, a seed that later grew into a much bigger mission around financial access.

Philanthropy

Impact and
philanthropy

Closing the gender gap in health, expanding financial education, and helping more people build. See the philanthropy page

Financial access

01

Financial literacy beyond the app

The Redvest Financial Literacy Foundation supports practical financial education. Five percent of proceeds from my consultation calls are donated to the initiative.

Innovator in Residence

02

USC Viterbi Startup Garage

Helping student founders get a first version out the door

As Innovator in Residence at USC Viterbi Startup Garage in Spring 2024, I worked with student founders on product, early traction, and building technology from zero. I also interviewed students for the Summer Smasher cohort.

USC Viterbi Startup Garage

Mentor

03

FoundersBoost LA

Practical help before the first raise

Mentor for the FoundersBoost LA Fall 2021 program, giving early founders practical feedback on pitch decks, business models, and finding their first market.

FoundersBoost

Women who build

04

More women on the technical side of the table

Mentoring, speaking, and showing the work so the next generation sees technical entrepreneurship as something they can do.

Women in Tech finalist

Causes I care about

Closing the gender gap in health

01

Women's Health

I want to help close gaps in how women's physical and mental health are studied, diagnosed, and treated. The goal is better quality of life: symptoms taken seriously, clearer answers, and care people can actually access.

02

Imaging and Simulation

I want to combine brain imaging, mathematical matrices, and AI tools to simulate how biological systems change. One research direction is AI simulation based mental health diagnostics. Another is women's health. The aim is to test hypotheses and work toward better answers, with clinical validation built into the research.

Read the idea and the science
03

Scientific literacy

People should be able to examine the quality of the evidence behind a claim. MedLit helps readers assess a paper's methods, risk of bias, and reporting, with its judgments linked to passages in the source.

Explore MedLit
04

Games for mental health

Synaptik explores research informed practice games for attention, emotional regulation, and everyday mental wellbeing. It is a place to try these ideas through interaction, with clear limits on what the games can measure.

Explore Synaptik

Projects for good

Tools I built and gave away

MedLit

Appraises scientific papers with study-design-specific questions, supporting source passages, and explicit uncertainty. Its score describes appraisal traceability, not whether a paper is true. Connect your own AI provider, or explore the example without an account.

Synaptik

Short practice games for symptoms people actually live with: attention, impulse control, rumination, anxiety, and mood. Each game follows a named protocol, records only what it can honestly measure, and never punishes you for stopping.

Hackathon in the making

The Virtual Lab HackathonSan Francisco · 2027

Sponsor a challenge. Help teams build

The Virtual Lab Hackathon is taking shape in San Francisco. I am inviting organizations, universities, and labs to help bring researchers and builders together, contribute resources, and turn ambitious ideas into working prototypes.

Bring funding, tools, expertise, or a challenge worth solving. Let's shape a role that makes sense for your organization and the teams participating.

Universities I've worked with

Previous research, mentorship, and speaking. Hackathon partnerships will be announced separately.

Invite me to judge, mentor, speak, or collaborate

For hackathon judging, panels, mentorship programs, women's health projects, or any philanthropy collaboration, send a note with the date and what you have in mind.

Get in touch

Journey

A few things
I'm thankful for

Creating products and memories.

2026

Women in Tech Startup Award

North America, Top 5 finalist

View source
2026

Turk of America Awards, Under 30

100 Most Influential Turks in USA, one of four Under 30 honorees

View source
2024

TechCrunch Disrupt

Startup Battlefield 200, Redvest

View source
2024

Techstars Anywhere

One of 12 companies selected for the 2024 class

View source
2025

Antler

Selected for the Antler US Residency, Fall 2025, San Francisco

View source
2023

Techstars Founder Catalyst

With J.P. Morgan, Fall 2023 cohort, Redvest

View source

Earlier

Top 1.8%DrivenData flu shot prediction, #149 of 8,065 teamsTop 4%DrivenData blood donation prediction, 2018Arctic Code VaultGitHub Archive Program contributor6th placeAnkara partner dance competition · 20111st placeATK Tennis Competition, Group 4 · 2009

Press and profiles

In the press

More articles and interviews are in the full archive.

See all press and profiles

Data science and research

Before products,
questions

Cognitive psychology, predictive modeling, and questions that deserve better tools.

Imaging and Simulation

What I want to understand by simulating the brain

Mathematical matrices, brain imaging, and AI tools for studying mental disorders and women's health. A research direction toward better explanations and, eventually, validated diagnostics.

Explore the research idea

The next chapter / Redko Labs

Let’s build your company together.

AI for scienceComputational biologyHealth & wellbeingRobotics & advanced technology

I’m building Redko Labs, an impact AI and deep tech incubator for technical founders, students, and researchers. Bring a research direction, an early company, or the curiosity to find your next big problem.

Co-founder matching, hands-on product support, experienced mentors, and fundraising preparation. Rolling enrollment, with or without an idea.

Selected writing

Machine learning, cognitive science, and future systems.

Browse all writing on Medium

Open source and impact projects

Public tools built to make useful knowledge and technology easier to reach. The full list is on GitHub.

Impact and philanthropic work

MedLit

Structured appraisal of study methods, risk of bias, and reporting, with supporting source passages and explicit uncertainty.

TypeScript, Expo, React Native Web

SkillBench Lite

Runs the same task with and without an agent skill file and reports whether the skill changed the outcome, plus its token cost.

JavaScript CLI

Headroom Regression

Regression tests for context compression: run a prompt against full and compressed context and catch answers that silently drift.

JavaScript

SkillPort

Write one manifest and compile instruction files for Claude Code, Codex, Cursor, Gemini, and Copilot instead of maintaining five.

JavaScript

Storegen

Generates App Store and Google Play screenshots from a single prompt, resizes them to every required store size, and uploads them.

JavaScript CLI, npm
See everything on GitHub

How Gameer started

Building games
at age 10

I had stories I wanted people to step into, not just read. I taught myself 3D and started trying to turn those stories into games.

A single scene could take a full day to render. I loved making the world. I hated how much the tools got in the way.

That frustration stayed with me. I created Gameer for people who have ideas but not necessarily the money, team, or technical background to build them. I want them to make something people can enjoy, publish it, and earn from what they create.

The journey

Work that
shaped me

Gameer

Founder, game creation with AI

Redvest

Founder, gamified financial education

Redko

CEO, AI and product studio

Advanced Nutrients

Demand forecasting, inventory optimization, market analysis, and machine learning systems at Advanced Nutrients.

Cannacopia

Data analysis, targeted messaging, automation, and product experiments for a consumer app.

DrivenData

Machine learning competitions for blood donation, flu vaccination, and dengue fever prediction.

LMU Cognitive Psychology Lab

Coded experiments and studied subconscious processing; presented research through the Psychonomic Society and Western Psychological Association.

Universal Studios

A development internship that sharpened how I think about audience, entertainment, and the experience around a story.

Sony

A development internship that taught me to think in story and worlds before those instincts met software and games.

AIQ

First company, quantitative machine learning

Mission

Learn It, Build It, Own It

As a young immigrant who moved to the United States by myself, I had to learn all sorts of skills alone. It was a very challenging time, but it taught me to be stronger and inspired me to create products that help people teach themselves, too. I was a rebellious child who did not fit in. I liked learning by doing, on my own. From programming to investing, I taught myself everything. I build tools that democratize access to financial freedom for consumers and businesses. My goal is to make it easier for people to learn how to make money, create software, and turn ideas into real products.

Have something to build?

Let's
chat

AO / CONTACT

Let's chat

Have a project, question, or idea? Send me a note here.

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